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6votes
2answers
267views

Conway's game of life as Java OO with underlaying array

Well, there are many game of life's already, but after posting an answer on it in C#, I thought I might as well check if I did any better and if there is anything new to learn - there always is. ...
Maarten Bodewes's user avatar
21votes
3answers
2kviews

How to Train Your Dragon

I started out practicing on implementing the builder pattern and somehow ended it up with this 2 hours later. It isn't really much, but it works and I'm hoping review should bring about a lot of ...
Legato's user avatar
  • 9,839
7votes
1answer
297views

Android game setup

I've been working on a basic Android game these days, but I'm a bit uncertain about my setup and need some advice. The basics of the game are simple: there are characters running on your screen and ...
DJanssens's user avatar
82votes
6answers
233kviews

Design a chess game using object-oriented principles

I would like to know if my approach is correct and how could it could be improved? Also, is there a way to get rid of the relation between the Piece and the ...
SummerCode's user avatar
1vote
1answer
181views

Removing redundancy from an immutable "rules class"

I am writing a board game program in Java. Slightly similar to chess or civilization in that each player has a set of units, and each unit has certain actions that it can take. The base ...
scott_fakename's user avatar

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